rampart and auger Are Banned For all Games With GGRules 

Stock2, FMJ 2, and the Mozu are NOW BANNED

The Swordfish is now BANNED

Global $25 GTD 1v1 Bot Race Bo2

EPIC

Sat, Aug 17, 2019 10:25 PM | 1st Place Prize: $25 + Gold Trophy

Region GLOBAL
Membership Restriction Disabled
Amateur Only Disabled
Credits 5 credits/player
Tournament Global $25 GTD 1v1 Bot Race Bo2
Format 1v1
Registration Opens Sat, Aug 17, 2019 1:00 AM
Registration Closes Sat, Aug 17, 2019 10:25 PM
Eligible Teams 8
Max Teams 8
1st Prize $25 + Gold Trophy
2nd Prize Silver Trophy
3rd Prize Bronze Trophy

Burchy
1 Members

Idk
1 Members

aye
1 Members

yeeeee
1 Members

One
1 Members

GENERAL GG RULES

Improtant To Acknowledge 

It is the responsibility of all members to know and understand all rules before scheduling any matches or entry to any tournaments. Rules are subject to change at any time.

If any rules or settings are incorrect, follow your games guidelines and be sure to capture in-game proof to present of what you're claiming. For example, A 1v1 Fornite match played on Squads requires in-game proof of their being teams of 3/4 instead of teams of 2 for us to take any action.

Hosting, 1nDs, Bo3s, and Bo5s

-Host of each map is listed in the match details page provided to you. For kill based Fortnite "Best of" matches refer to the section found under "Fortnite Rules and Settings."

-1nD(1 and Done) the best-ranked team in a wager/ladder or the team with the best/lowest seed in a tournament will host a single map match.

-Best of 3 or 5 (Bo3, Bo5) where you play a series of maps to win the majority of maps listed ( win 2/3 or 3/5 to win). The host will switch off from map 1 as described in the 1nD scenario above to the other team until the last map which is TBD (To Be Determined)

-Best of 3 or Best of 5 the last map is TBD and is determined by the total number of applicable values earned by each team during the previous 2 or 4 maps, for instance in Fortnite Team A had 6 kills across map 1 and 2, whereas team B had 7 In this instance team B would host map 3. These values vary by game so be aware of your game's rules, for instance in Call of Duty titles; This would be determined by the team with the most rounds.

-If the game has dedicated servers, the host must choose a server appropriate for the designated region of the match and host player. You may choose either NA or EU as those are the only regions supported by GG. Failure to choose one of those server options can result in forfeiture. Do not host on Asia or Oceania.

 

Host Invites the host of your match must add and invite their opponents though it’s encouraged everybody to do so to expedite the match getting played speedily.

-Ties In the event the total number of applicable score points won are tied, the team with the best rank on the leaderboard in a wager/ladder or lowest seed in the tournament on the leaderboard will host. You can find team rank by visiting the team page of each team.

Note: leaving a best of 3 or best of 5 matches before it's completion to play any other matches or tournaments may result in a forfeiture of your map/match.

No showings

TOURNAMENTS:

1. A team has 15 Minutes from the scheduled match time to show for matches; failure to do so could potentially result in a forfeiture of the match. In the situation that the opposing team does not show up for the scheduled match, you MUST contact Live Support (Link located at the bottom right of all pages).

2. When alerted to a no-show the administrator will then contact your opponent at the 15-minute mark after the scheduled match start time. Your opponents will then have an additional amount of time to respond to the administrator and Join/Host (The additional amount of time is based on the administrator’s discretion).

3. Failure to follow the directions and the set deadlines from the administrator will result in a forfeiture of the match.

4. We do not accept messages between players as proof (Xbox/PSN messages, Twitter, etc.) 

WAGERS:

1. A team has 15 minutes from the scheduled match time to show for matches; failure to do so could potentially result in a forfeiture of the match.

2. In the situation that the opposing team does not show up for the scheduled match. You may then begin to record no show proof after the 15-minute mark after the scheduled match time. The proof video must be 5 minutes or longer that clearly shows a timestamp and you inviting your opponents multiple times then you can then report your win after that 5 minutes of recording. If your opponents then dispute the match, you can submit your proof in a wager match dispute ticket. If the proof is not clear enough the match may be cancelled. 

3. We do NOT accept messages between players as proof (Xbox/PSN Messages, Twitter, etc.)

Acquring Proof

1. Proof may be acquired by recording situations and all matches. Keep in mind, may the situation arise where the opposing team makes a dispute, and you are unable to provide valid proof of winning the previous match, you risk the match being canceled.

2. All proof must be recorded with the capture device or uploaded using the console's (Xbox One / PS4) "share" system.

3. If you do not use the consoles DVR feature, you risk your proof being considered "Insufficient." We HIGHLY suggest you use your consoles DVR feature for proof.

4. If you are unsure what proof to gather in a certain situation, please note this in the ticket or ask the live support admin if your match is to be dealt with through live support. If we require additional proof the ticket may not be closed immediately; we will reply to the ticket so please check comments as much as possible.

Submitting Proof

1. When providing proof, you must post/send the direct URL in the ticket or live support. If the URL link supplied is not accessible the proof will not be counted or used in judgement of the ticket.

2. For proof to be considered valid, it must have the full scoreboard with gamertags and all applicable game information including the proof method used for the game, with the proof being clear enough for staff to read it.

3. Submitting fake, irrelevant, or old proof may result in a temporary suspension from GG.

4. Any conversation may not be considered valid proof; this includes, but is not limited to: Twitter conversations, PMs, AIMs, Skype, or messages through Xbox Live or PlayStation Network. This means messages are NOT a form of valid

If a match gets escalated and the proof is unavailable within 48 hours of the match being finalized you risk the match being cancelled as we can not accurately decide the winner.

Reporting

1. It is the responsibility of all teams involved in a match to report scores at the completion of their match. For wagers and ladders, teams must report the match within 120 minutes of completion. If a team reports within 120 minutes and the opposing team fails to do so, the outcome will be determined by the reporting team. The match outcome may not be overturned unless extensive proof has been supplied to our support team promptly.

2. If a team reports a win for no reason, it may result in a forfeit of the match, and they risk being banned. Teams should in this instance accept their loss to avoid further complications if they did in fact lose.

3. Ladder/Wager matches: if you report the loss for your team, GG will not reverse and cancel the match. It is the responsibility of the reporter to report the correct score.

4. Tournament matches: if you do not win a match, we ask that you, please report the loss or accept your opponent’s report. Members that do not report or accept the report may be banned from competing in tournaments. Thank you.

Disputing

1. In the case of a dispute, teams must submit a ticket with valid proof of their claims. If a team does not submit a ticket, in a reasonable amount of time, they are risking receiving the loss for the match. If a ticket is submitted late or not submitted at all, the match outcome will not be able to be overturned.

Response Times

1. Tickets are handled in the order they are received. Please contact GG support regarding any tickets that have been submitted. If the member that submitted the ticket is an Elite member, then they will have said that the user disagrees with any call the ticket may be escalated. The same admin and tickets will not review ticket. Escalation can only occur once per ticket.

Contact Requirements 

YOUR GAMERTAG MUST BE CORRECT (in the event it does not match your match details page, it is the admin's discretion to forfeit the match)

The Gamertag or user identification that is active when tournament bracket generates is the Gamertag that will be displayed in the match details. If a member changes their Gamertag after the bracket generates, it will not update in the match details. Members are responsible for playing with the gamertag that is displayed in the match details.

Please note: If a member changes their Gamertag after the bracket generates, their Gamertag will update on their profile page. However, it will NOT update in the match details. Again, the gamertag that is displayed in the match details is the Gamertag that must be used.

PC Members playing in either PC or console tournaments if allowed must have their twitter linked at all times on the GG account

Fortnite: If a match is started on incorrect gamertags, then teams have 30 seconds from the bus departing Spawn Island to leave the match before the results will stand as though played out normally with everything being correct.

Regions

Global Tournaments

Due to routing distance/ping, we cannot guarantee adequate connection. Members that enrol into Global tournaments agree to these Conditions and understand connection issues are outside of GG's control. Please follow the lag guidelines for your game in question if your issue is covered under them.

Cheating and KMB Usage

If a user is found to be cheating via software or hardware in a GG match in any way they risk forfeiture and a ban. The user can also be requested to replay their match with specific instructions from the admin. The particular instructions can include allowing an admin to spectate, or issue a handcam unless explicitly outlined as allowed, for instance, the use of a keyboard and mouse is allowed on Fortnite as the game itself allows the use of it, However, it is not for any other console game. (See below for more detail)

To ensure fair competition, GG holds the right to modify any match-related rules listed herein on a case-by-case basis. Teams who manipulate these rules maliciously and at the expense of other members can be penalized for unsportsmanlike conduct. Unsportsmanlike conduct includes but is not limited to any form of cheating or exploitation of the game. If asked to hand you MUST, failure to do so will result in a forfeit of the match

Fortnite

Basic Summary

-In a Battle Royale game mode match the hosting team will start a duo or squads match based on the team's size, a Duos for 1v1 and Squads for 2v2. It is NOT based on who last the longest, whichever team has the most kills at the end of the game wins.

-In the event of a tie in kills, the team that is still/last STANDING, meaning the last to go down or be knocked will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners. 

-In the event of a tie in kills, the team that is still/last STANDING meaning the last to go down will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners. 

Fortnite Wagers

-All Fortnite wager matches will be played as Cross Platform play.

Battle Royale Match

-In a Battle Royale game mode match the hosting team will start a duo or squads match based on the team's size, a Duos for 1v1 and Squads for 2v2. It is NOT based on who last the longest, whichever team has the most kills at the end of the game wins. 

-In the event of a tie in kills, the team that is still/last STANDING, meaning the last to go down or be knocked will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners. 

-In the event of a tie in kills, the team that is still/last STANDING meaning the last to go down will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winners. 

Best of 2,3,5 Battle Royale kill based matches have different rules please see their respective section below "Best of 2,3,5" Also included here is "Total of 2"-

 

Survival Deathmatch Match

-In Survival Deathmatch mode the rules are to as follows:

-It IS based on WHO LASTS THE LONGEST, the team that is still/last standing meaning the last to go down will receive the win.

-If the game is won, and both teams are still standing, the team that got the most kills will take the win. 

-If kills are tied and the game is won the last kill of a STANDING player decides the winner. Except in the case of a semi-finals, finals, or a live support wager in these cases the match will be replayed.

 

Best Of 2,3,5 & Total of 2

-For all kill based modes in Fortnite if your match is a Total of 2, Best of 2,3, or 5 you must play all maps/games presented in the match detail page. Once you’ve played all of the maps you then tally up your kills the team with the most kills will win.

-If the kills are tied after all maps have been played then the team last standing at the end of the last map will win

-If the game is won, kills are tied, and both teams are still standing then the team that got the last kill of a STANDING player at the end of the last map will win.*****

****If the match is in Semi-Finals, Finals, or has Live Support as it’s support option they will play one more map to decide winner with the rules the same as a 1nD match with no tiebreaker besides last kill as, or last kill of a standing player if the game is won.

WHO HOSTS IN A TOURNAMENT: The team with the lowest seed will host the 1st map, then highest seed team will host the 2nd. In a Best of 3 or 5 the host of final map is determined by which team had the most accumulated kills, if the kills are tied then host goes to the lowest seed.

WHO HOSTS IN A WAGER/LADDER: The best ranked team will host the 1st map, then worst rank will host the 2nd. In a Best of 3 or 5 the host of final map is determined by which team had the most accumulated kills, if the kills are tied then host goes to the best ranked team

-If you post a non-kill based game mode wager/ladder match it will be cancelled if it is not played as a single 1nD in the case of a Best of 2, Or a series in the case of Best of 3, Best of 5 where you play to win the majority of maps. (Applicable to Survival Deathmatch)

 

Drop Zone Match

Drop Zone / Drop Zone Tilted Towers / Maps

Drop Zone IS Played as a kill based Battle Royale game unless otherwise specified.

Any member not landing in the correct zone will result in a forfeit for the entire team for that map.

In a ticket supported match not landing in the correct zone will result in a forfeiture for that map.

Drop Zone Maps:

Paradise Palms
Tilted Towers
Pleasant Park
Salty Springs
Dusty Divot
Retail Row
Shifty Shafts
Greasy Grove

 

Ties

-Each game mode has a specific tie breaking event so please read the rules in regards to your game mode of choice.

-Battle Royale- In the event of a tie in kills, the team that is still/last STANDING meaning the last to go down will receive the win. If the game is won, and kills are tied, the team that got the last kill of a STANDING player will be considered the winner.

-Survival Deathmatch- If the game is won, and both teams are still standing, the team that got the most kills will take the win. 

If kills are tied and the game is won the last kill of a STANDING player decides the winner except in the case of a semifinals, finals, or a live support wager match in these cases the match will be replayed.

-Survival- The match is not based on total amount of kills. However if both members live to the end of the match and receive a Victory Royale, then the match will be decided by the amount of kills and if kills tie then it will go to the last kill of a standing player except in the case of a semifinals, finals, or a live support wager match in these cases the match will be replayed

 

Sabatoge and Sabatoged 

-For Fortnite If the game mode or tournament title say "Sabotaged" The following rules do not apply, and you may get more kills than your opponent by any means.

-For Fortnite If the game mode or tournament title does not say "Sabotaged" all of the rules below this descriptor will apply regarding disqualification for Sabotage.

-You are allowed to work together, steal loot, and steal kills. You are not allowed to sabotage in GG tournaments, wagers, or ladders.

-Sabotage is any intentional unsportsmanlike play that results in a dramatic and immediate effect on the match. Proof of sabotage must be supplied with clear and valid proof of the dispute at hand. To avoid sabotage, we strongly recommend steering clear of your opponents. Sabotage is to be decided at the end of your match so please always play your match to completion.

-Sabotage can only occur when there is a chance for your team to win. For instance, if there are 3 people left on the server besides you and your opponent and you are down by 4 kills you could not win. In that instance, sabotage could not occur.

-Sabotage must have an effect on the match, and it was intentional examples of sabotage may include but are not limited to:

1.Causing opponents to fall taking damage or knocking them

  1. Interrupting healing or revival

  2. Blocking them to restrict or delay their travel and it has a drastic and immediate effect on the match.

  3. Intentionally blocking their shots

  4. Destroying or editing their cover

  5. Attempting to attract attention to their whereabouts

  6. Impulse Grenade usage on your opponents

  7. Boogie bombing your opponents

  8. Destroying a chest, they are actively going for

  9. Intentionally destroying an opponent’s built structures. This can include Traps, Jumppads, & Bouncepads, etc.

-Destroying your own tools not owned by your opponent like Jumppads & Bouncepads is allowed however if in destroying them you cause damage to your opponent it will be considered sabotage.

-You may block on any builds after you’ve built 3 panels in any one direction. For example, I may place a horizontal after 3 up builds to block my opponent or a vertical after 3 across to bridge travel on my own build and not be penalized for blocking their travel. This applies to bridges and not flat ground.

-Again if any of these take place, you must provide video proof of it affecting your match at the moment it occurred. The administrator will review the footage and decide whether or not it had an effect and was intentional and considered to be sabotage. Sabotage is a forfeit of the match however in rare circumstances accidental sabotage may result in a replay or cancel at admins discretion.

 

Kills When Down/Dead/Server End/Team Kill

-All kills received after death must be shown definitively to have occurred within 30 seconds of the users death or they will not count towards your final score. The 30 second timer on your kills starts when you are fully dead not knocked.
Winner(s) is based on the total number of kills listed on the scoreboard. If your team did not receive the Victory Royale scoreboard kills registered after the completion of the game (Victory Royale) do not count as these are simply players disconnecting from the server.
-If your teammate dies and the kill is awarded to you, it does not count.

 

Limited Time Game Modes

-Limited Time Game Modes and their respective rules are found here. The currently active mode is found in RED

-Close Encounters: If enabled the hosting team must begin the match with the Close Encounters gamemode, if the non hosting team sees that it is not on the correct gamemode they must leave immediately and inform their opponents and play on the correct gamemode.

-Solid Gold: If enabled the hosting team must begin the match with the Solid Gold gamemode, if the non hosting team sees that it is not on the correct gamemode they must leave immediately and inform their opponents and play on the correct gamemode.

-Blitz v2: If enabled the hosting team must begin the match with the Blitz gamemode, if the non hosting team sees that it is not on the correct gamemode they must leave immediately and inform their opponents and play on the correct gamemode.

-Sniper Shootout v2: If enabled the hosting team must begin the match with the Sniper Shootout v2 gamemode, if the non hosting team sees that it is not on the correct gamemode they must leave immediately and inform their opponents and play on the correct gamemode.

-High Explosives v2: If enabled the hosting team must begin the match with the High Explosives v2 gamemode, if the non hosting team sees that it is not on the correct gamemode they must leave immediately and inform their opponents and play on the correct gamemode.

-If the correct Limited Time Game Mode is not played, it will result in a cancel of the match. If your match is not an LTM and an LTM is played, it will not count and the correct game mode must be played or it will result in a cancel of the match.

 

Proof Requirements and Details

-ACROSS ALL FORTNITE: Unless explicitly required or requested by an administrator theatre mode will not be accepted. The same applies to any proof uploaded after you have reported any match. Upload your proof and then report. Failure to do so can result in cancellation/replay or forfeiture if deemed malicious.

-Obtain proof of your match using your DVR Capture method of choice (PS4Share/XboxDVR/Twitch/Mixer).

-Teams must be able to provide video proof showing their opponents are dead. Teams must also show video proof of how many kills your opponents had as well as how many kills your team had via the scoreboard this also showcases the icon and color proofing system. 

-Failure to be able to provide of these two requirements of proof in video format may result in an automatic replay or forfeiture of the match.

-Video proof showing your opponents have died with their life bars in full view.

-In the same video proof showing the party members and their totals kills

-Each team will be provided with stock and freely available COLOR and an ICON at random on their match details page. Found on the "Locker" menu simply select the icon chosen for your team from the stock list of icons and apply your team's designated color to it. This is used when viewing the scoreboard midgame to verify your match.

-In order for us at GGOLT to accurately identify your proof we require that you utilize these provided icons and colors so that we can identify your proofs properly. We still recommend that you record your entire match from start to finish in case of any disputes as well the in game replay system also works for this.

-In the event of best of 3 or best of 5 match members are to use this method in order to ensure accuracy of their matches.

-Map 1 Each team plays with their given icon and color.

-Map 2 All players adopt the 1st listed team's color and icon.

-Map 3 All players adopt the 2nd listed team's color and icon.

-Map 4 Teams should adopt their original icon but the opposing teams color.

-Map 5 Teams should adopt their opposing teams color and icon.

-If both teams submit proof of winning and neither team used the icons and colors assigned to them the match will be cancelled as we can't accurately identify a winner.

-Teams using the icons and color proof method will have their proof accepted over all other proof.

-If both teams use the correct icons and colors in their proof and have proof of winning we will do our best to identify the winners and take harsh action against those attempting to fake proof.

-It should also be noted that only one person needs use the system for it to be effective so if your opponents do not use it you still should and it will help us.

-We also recommend providing full proof starting from the pregame lobby showing clan tag in the in-game party chat, until the match is completed showing the same clan tag in the endgame lobby.

-In the event of best of 3, members should put Map 1 clan tag, Map 2 clan tag etc. this will help identify separate proof from different maps. Please note, adding clan tag helps identify fake proof in the event both teams submit proof of winning. Failing to submit full proof with clan tag could result in a match cancellation, forfeiture, or replay if both teams provide proof of winning. It is the players responsibility to capture adequate proof. We recommend using your Platforms DVR or screen video capture features

 

Lag/Disconnecting/Glitches/Liability

-LAG: A team has 10 seconds to leave the match due to lag after landing, and it will be replayed if they can provide proof of lag and leaving the match For 2 vs 2 BOTH team members must leave within 10 seconds. If it is a wager match and your opponent does not agree to replay, you must provide proof of lag and leave within 10 seconds, and the match will be cancelled. If, however in that time you take damage from another player, pick up an item, or your opponent gets a kill/knock the match will stand from that point on. If after this point a member disconnects from the match, the match will not be replayed or cancelled. Enrolling in tournament/wager matches, you agree to these terms. Ping is not a valid indicator of lag for us to identify lag we must see in-game evidence of that lag like skipping, freezing, rubberbanding etc.

CONNECTION ISSUES: Disconnections 30 seconds after landing in Fortnite in tournaments and live supported wager matches only can be replayed at admins discretion if valid proof is supplied of the disconnection promptly after it has occurred. If your teammates disconnects and falls within the conditions that could get you a replay you also must leave the match immediately in order for said replay to occur. Valid proof of a disconnect in a ticket supported match might result in a cancel if the match was not replayed. For tournament matches and live support wager matches, if the team that disconnected is up in kills, it is at the admin's discretion if the match is replayed if the admin determines it was a server issue and not the member purposely disconnecting. No replay will be issued without proof of disconnect. Your teammate must have left within 30 seconds after your disconnection in order for it to have gotten a replay.

IN-GAME GLITCH: If a team experiences an in-game glitch within 30 seconds of all team members touching the ground, all members of your GG team must leave the game immediately. If you experience an in-game glitch after 30 seconds from all members touching the ground, it is the admin's discretion if the match is to be replayed or cancelled depending on the seriousness of the glitch, duration and if it drastically affected the outcome of the match. Enrolling in tournament/wager matches, you agree to the known glitches and accept the outcome. For tournament matches and live support wager matches, if the team that glitched out at the time of the glitch occurring is up in kills, it is at the admin's discretion if the match is replayed.

LIABILITY: GG and your opponent are also not liable for members that cannot make it to their match on time for ANY reason. It is the sole responsibility of each member to play their match on time. Issues include but not limited to; issues with game updates, server outages, network connection, power outages, online subscription deactivation, or emergencies. For all issues, please visit live support located in the support tab of all tournaments. It is the admin's discretion to issue a refund or replay.

HOSTING RESPONSIBILITY: If enough evidence is provided of a user hosting to a region in a malicious manner to force lag upon their opponents, they may have the match cancelled. Continuance of this behaviour may result in unfavourable outcomes for the offender at an administrators discretion.

 

Cross Platform Play

Crossplay tournaments, wagers, & ladders are open to every platform without restriction. Console specific tournaments, wager, & ladders are restricted to their own respective consoles, PS4 players may not plug a mouse and keyboard into their platform as it forces the lobby to play with PC players. Doing so is a forfeit

 

 

 

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